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Mild Animated Violence
Cleopatra Campaign Walkthrough
(September 5th, 2000)

Campaign I: VALLEY OF THE KINGS
  • The First Tomb (Dier el Medina 1)
  • Death of Tutankhamun (Dier el Medina 2)
  • Tomb for a Pharaoh (Dier el Medina 3)
  • Campaign III: ANCIENT CONQUERERS
  • The Sea People Land (Pi-Yer)
  • Defense of Migdol (Migdol/Pelusium)
  • Rebirth of a Navy (Tanis)

  • Campaign II: RAMSES II
  • Sumur (Sumur)
  • The Battle of Qadesh (Qadesh)
  • Colossi of Abu Simbel (Abu Simbel)
  • Ramses in the Valley

  • Campaign IV: CLEOPATRA'S CAPITAL
  • Alexander the Great (Alexandria)
  • The Glory of Ptolemy (Ptolemy's Alexandria)
  • Caesar and Cleopatra (Maritis)
  • The Legacy of Cleopatra (Cleopatra's Alexandria)
  • The Battle of Actium (Actium)
  • Rebirth of a Navy (Tanis)
  • Culture: 30
  • Prosperity: 40
  • Kingdom: 45
  • Population: 2500
  • 10 Survival Years

    x Tanis is probably the most difficult mission of the "Ancient Conquerors" campaign. The constant invasions are the dominant concern, but at the same time you need to develop a thriving city with fairly high culture and prosperity levels. There will be four Persian naval forces sent to attack your city, but only two will include ground troops on transports. You can use this knowledge to your advantage - since the first invasion includes warships only, you can hold off on your naval buildup until after they have scouted the coastline and returned home. Be prepared with a stockpile of wood so you can build your complement of warships quickly once they depart.

    Delaying your naval buildup allows you to focus your initial efforts on developing a robust export economy. A city split across the east and west sides of the river provides the richest set of resources to maximize your city's wealth. To achieve a 40 prosperity rating, you will need at least mid-level housing (supplied with pottery) and a healthy treasury that is growing for at least the last two years of the mission. There are only three trade cities to worry about, so go ahead and open up trade routes with all of them. The number of marshes on the map will limit your papyrus exports, while you only have one buyer for pottery. Try to maximize your exports of both of these commodities. You can also import barley and manufacture it into beer for export.

    When the later Persian invasions come, use the six month warning message to trigger your fleet into action. Move northwest to the corner of the map and wait for the enemy transports there. Archers positioned along the shore can help your odds of winning the naval battle. One final tip - stockpile some wood to rebuild your naval losses. You never know when the wood supply might dry up.

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