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Mild Animated Violence
Cleopatra Campaign Walkthrough
(September 5th, 2000)

Campaign I: VALLEY OF THE KINGS
  • The First Tomb (Dier el Medina 1)
  • Death of Tutankhamun (Dier el Medina 2)
  • Tomb for a Pharaoh (Dier el Medina 3)
  • Campaign III: ANCIENT CONQUERERS
  • The Sea People Land (Pi-Yer)
  • Defense of Migdol (Migdol/Pelusium)
  • Rebirth of a Navy (Tanis)

  • Campaign II: RAMSES II
  • Sumur (Sumur)
  • The Battle of Qadesh (Qadesh)
  • Colossi of Abu Simbel (Abu Simbel)
  • Ramses in the Valley

  • Campaign IV: CLEOPATRA'S CAPITAL
  • Alexander the Great (Alexandria)
  • The Glory of Ptolemy (Ptolemy's Alexandria)
  • Caesar and Cleopatra (Maritis)
  • The Legacy of Cleopatra (Cleopatra's Alexandria)
  • The Battle of Actium (Actium)
  • Alexander the Great (Alexandria)
  • Culture: 45
  • Prosperity: 55
  • Kingdom: 60
  • Population: 4000
  • Monument: Mausoleum
  • 12 Common Residences
  • 12 Years Maximum

    x A monumental task lies ahead of you in building the grand city of Alexandria. With forethought it will become a shining beacon on the Mediterranean during the Ptolemaic Empire, and it's your responsibility to mold a thriving metropolis from this sprawling expanse of coastal land. Consider leaving the space between the coastline and the Canopic Street for docks and industry, and developing your main residential areas in the large grassy areas further inland. If playing this in a campaign, try to think ahead when you place the Mausoleum. By then end of the third Alexandria mission ("Cleopatra's Alexandria") the city will boast quite a few large monuments, and good placement can truly add wonder to your city.

    You've been given a maximum of 12 years to get the metropolis booming - and a Mausoleum constructed. Setting up a productive meadow farming community and fishing wharves will be your first challenge, as the early inhabitants of Alexandria like lots of fish and bread on their tables. Build a number of docks and storage yards and concentrate on developing water trade routes (this is Alexandria, after all!). Beer and papyrus (and any excess straw, grain or barley) make good exports. Don't be alarmed when you discover you can't import sandstone for the Mausoleum right away; if you are kind to your neighbors, trade routes with On (Heliopolis) and Bahariya Oasis become available in the 3rd and 4th years. If you fulfill enough requests, you can also receive generous gifts of sandstone, which will aid in the Mausoleum's construction.

    Trade in beer can bring you great wealth, with papyrus not far behind. The distance of the reed fields from the harbor tends to slow down papyrus production and export though. Your reed gatherers will also have to keep an eye open for snakes in the grass! Once you start turning a profit, you can begin importing raw goods to make other commodities for your people and to export. You will need pottery to meet the common residence requirement and burial provisions for your Mausoleum. Remember to give Ptah and Ra their due; it can really help boost your productivity.

    Don't get so caught up in your city's economics that you ignore its defenses, however. A few warships and one academy-trained fort of each type should be enough to deal with any military problems that the tide brings in. Your troops might also be helpful in the next scenario...

    [ P R E V I O U S   |   N E X T ]

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