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Mild Animated Violence
Cleopatra Campaign Walkthrough
(September 5th, 2000)

Campaign I: VALLEY OF THE KINGS
  • The First Tomb (Dier el Medina 1)
  • Death of Tutankhamun (Dier el Medina 2)
  • Tomb for a Pharaoh (Dier el Medina 3)
  • Campaign III: ANCIENT CONQUERERS
  • The Sea People Land (Pi-Yer)
  • Defense of Migdol (Migdol/Pelusium)
  • Rebirth of a Navy (Tanis)

  • Campaign II: RAMSES II
  • Sumur (Sumur)
  • The Battle of Qadesh (Qadesh)
  • Colossi of Abu Simbel (Abu Simbel)
  • Ramses in the Valley

  • Campaign IV: CLEOPATRA'S CAPITAL
  • Alexander the Great (Alexandria)
  • The Glory of Ptolemy (Ptolemy's Alexandria)
  • Caesar and Cleopatra (Maritis)
  • The Legacy of Cleopatra (Cleopatra's Alexandria)
  • The Battle of Actium (Actium)
  • The Glory of Ptolemy (Ptolemy's Alexandria)
  • Culture: 75
  • Prosperity: 75
  • Kingdom: 75
  • Population: 7000
  • Monuments: Alexandria's Library and Pharos Lighthouse
  • 6 Elegant Manors

    x Alexandria has grown to be an important and prosperous city on the Mediterranean, and your task is to build an even larger and more elaborate city to showcase Egypt's revived prosperity and culture. Many things have changed since the time of Alexander, so don't be alarmed when you have to alter your strategies a bit. If you are playing this mission within the campaign the mausoleum entombing Alexander the Great will already grace the city's skyline. Bast is now worshiped, so make sure you build enough temples to keep her and Ptah happy, along with Ra, the patron deity. Walls have been constructed to keep the port safe, but these have pushed the nearest land suitable for farming outside of the city limits to the south. You will need to set up a small settlement to run the farms and collect reeds, and establish a proper distribution route to your granaries, storage yards and docks located within the city walls. As before, foreign cities in the Mediterranean basin are ever willing to purchase any grain you have for sale.

    Barley farming has fallen out of favor, but deposits of rich clay have been found during the construction of the port. Exporting handcrafted pottery and sturdy bricks will help fill your coffers with debens, which are needed to purchase marble. You will need to import quite a bit of marble from Enkomi (and quantities of wood and copper) to build the new monuments that will enhance Alexandria's greatness. The Library of Alexandria can be placed anywhere in your fair city, and should be your first project once your economy is stable. The Pharos Lighthouse must be built out on the rocky promontory north of Alexandria's large harbor. Getting the necessary workers and building materials to the Lighthouse's construction site can be challenging. Both monuments will require lots of marble; masons will work on the library after every 2 cartload of materials and on the lighthouse after every 3 cartloads of materials.

    Fulfilling requests from other cities will frequently add to your kingdom rating. Aiding Memphis (Men-nefer) will frequently result in much-needed gifts of construction-grade marble. Loyal troops will tramp in to fill the first Infantry and Archer forts you build. Even though no invaders will directly threaten your city, these veterans will be useful for fighting in distant battles so be sure to construct at least one transport ship for them. With any luck your valiant troops will not be on their way to or from their the wharf when the deadly hailstorm blows in.

    You will need to import flax and gems to produce linen and luxury goods to support a scribal class in their elegant manors. Eventually you will also need to construct a zoo for your citizens' amusement (but don't build it too close to your fancy housing or the odors emanating from the beasts' cages will cause problems). It may take awhile, but Alexandria will surely flourish under your wise leadership.

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