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Mild Animated Violence
Cleopatra Campaign Walkthrough
(September 5th, 2000)

Campaign I: VALLEY OF THE KINGS
  • The First Tomb (Dier el Medina 1)
  • Death of Tutankhamun (Dier el Medina 2)
  • Tomb for a Pharaoh (Dier el Medina 3)
  • Campaign III: ANCIENT CONQUERERS
  • The Sea People Land (Pi-Yer)
  • Defense of Migdol (Migdol/Pelusium)
  • Rebirth of a Navy (Tanis)

  • Campaign II: RAMSES II
  • Sumur (Sumur)
  • The Battle of Qadesh (Qadesh)
  • Colossi of Abu Simbel (Abu Simbel)
  • Ramses in the Valley

  • Campaign IV: CLEOPATRA'S CAPITAL
  • Alexander the Great (Alexandria)
  • The Glory of Ptolemy (Ptolemy's Alexandria)
  • Caesar and Cleopatra (Maritis)
  • The Legacy of Cleopatra (Cleopatra's Alexandria)
  • The Battle of Actium (Actium)
  • Sumur (Sumur)
  • 35 Culture
  • 40 Prosperity
  • 90 Kingdom
  • 3000 Population
  • Small Obelisk

    x In this mission you've been detailed by Pharaoh Ramses II to establish Sumur as a bustling trading outpost from which you should export goods (especially wood and copper) back to Egypt. The best area to build your city is the area across (north of) the stream - between the wooded coastline and the rocky area with ore bearing rocks. Build a small bridge to allow immigrants to cross the stream and begin populating the land. You'll find that some judicious pruning of the local flora will allow more coastal structures - but don't clear too much land or the all-important lumber industry will suffer.

    Wood, copper and weapons are the most lucrative exportable items in this mission. Set up your copper mines early and start making weapons. Also, start cutting wood for export and building chariots. Importing flax and exporting linen can also generate income. Making money should not be a problem in this mission. Procuring enough food to keep your citizens' bellies full becomes a key issue early on, however - and remains one throughout. The only local food source is fish; unfortunately, suitable coastline and fishing spots are limited. This means that you'll have to begin importing food to keep your growing population fed. Keep your citizens concentrated to ease food distribution problems. Conveniently, fulfilling some requests will result in edible gifts. Accepting some gifts of food, though, results in requests for copper. Also, don't be surprised when you get a request or two that may require you to import the commodity to fulfill the request. It's not always easy being the "middle man" at a trading outpost!

    You'll eventually need to accrue 100 units of granite to erect the obelisk, so start importing small amounts of the rock as soon as you can afford to. All the while keep in mind that you are in a foreign land. It seems that the neighboring Hittites don't look too kindly upon Egyptians denuding the local forests and shipping off precious ingots of copper. A strong defense should have no trouble keeping these unruly neighbors at bay. Furthermore, if you are playing this mission in the campaign, your best infantry and charioteer companies will be carried over into the next mission of the campaign - where their experience in dealing with the brash Hittites will definitely come in handy!

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