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Mild Animated Violence
Cleopatra Campaign Walkthrough
(September 5th, 2000)

Campaign I: VALLEY OF THE KINGS
  • The First Tomb (Dier el Medina 1)
  • Death of Tutankhamun (Dier el Medina 2)
  • Tomb for a Pharaoh (Dier el Medina 3)
  • Campaign III: ANCIENT CONQUERERS
  • The Sea People Land (Pi-Yer)
  • Defense of Migdol (Migdol/Pelusium)
  • Rebirth of a Navy (Tanis)

  • Campaign II: RAMSES II
  • Sumur (Sumur)
  • The Battle of Qadesh (Qadesh)
  • Colossi of Abu Simbel (Abu Simbel)
  • Ramses in the Valley

  • Campaign IV: CLEOPATRA'S CAPITAL
  • Alexander the Great (Alexandria)
  • The Glory of Ptolemy (Ptolemy's Alexandria)
  • Caesar and Cleopatra (Maritis)
  • The Legacy of Cleopatra (Cleopatra's Alexandria)
  • The Battle of Actium (Actium)
  • The Battle of Qadesh (Qadesh)
  • 20 Prosperity
  • 50 Kingdom
  • 1800 Population
  • 7 Years Maximum

    x ** Best Infantry and Chariot units carry over from Sumur. **
    Your immediate concern in this scenario will be to smash the very strong Hittite invasion that occurs soon after the mission begins. Historically, a young Ramses II almost died during this battle, but his personal valor and daring (and some late-arriving reinforcements) helped turn the tide. A generous helping of these items may be necessary once again for an Egyptian victory at Qadesh.

    The outlook is not all that bleak however, as you start with two pre-built chariot forts and a nicely fortified city. If you are playing this in the campaign, this is the first mission where the new feature of carrying over military troops to the next scenario is used. Your best company of each type from the previous mission (in this case Sumur) can be brought into play at any time - and you'll find that they definitely come in handy! All you have to do is build a fort for them and your veterans will promptly march in. One convenient way to use this feature is to bring these "carry over" troops in as reinforcements to supplement the pre-built companies. Waiting to place their forts until the battle is under way allows you to see where they will be most needed - just hope that they arrive in time! If playing this scenario outside of the campaign, however, you will not receive any "carry over" troops, which will make victory in this scenario a bit more of a challenge.

    It's all downhill once the Hittites have been vanquished. Don't become too complacent, however, as you have only a few years to get your city's economy back on its feet, since this is a "timed" mission and two (of seven) years of time have already expired to pre-build the city and its forts. Unfortunately, Qadesh is relatively product-poor; it seems that only pomegranates will grow here. Luckily there are lodes of gems in the rocks (pun intended). Mining these stones and exporting chests of expensive jewelry should be an early top priority. You'll also find that there are several buyers for weapons, so keeping your weaponsmiths occupied can also reap financial rewards.

    [ P R E V I O U S   |   N E X T ]

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