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Mild Animated Violence
Cleopatra Campaign Walkthrough
(September 5th, 2000)

Campaign I: VALLEY OF THE KINGS
  • The First Tomb (Dier el Medina 1)
  • Death of Tutankhamun (Dier el Medina 2)
  • Tomb for a Pharaoh (Dier el Medina 3)
  • Campaign III: ANCIENT CONQUERERS
  • The Sea People Land (Pi-Yer)
  • Defense of Migdol (Migdol/Pelusium)
  • Rebirth of a Navy (Tanis)

  • Campaign II: RAMSES II
  • Sumur (Sumur)
  • The Battle of Qadesh (Qadesh)
  • Colossi of Abu Simbel (Abu Simbel)
  • Ramses in the Valley

  • Campaign IV: CLEOPATRA'S CAPITAL
  • Alexander the Great (Alexandria)
  • The Glory of Ptolemy (Ptolemy's Alexandria)
  • Caesar and Cleopatra (Maritis)
  • The Legacy of Cleopatra (Cleopatra's Alexandria)
  • The Battle of Actium (Actium)
  • The Sea People Land (Pi-Yer)
  • Culture: 25
  • Prosperity: 30
  • Kingdom: 45
  • Population: 2500
  • 5 Modest Apartments

    x One's first impression of Pi-Yer might be that there isn't enough room to build a large and prosperous city. The coastline along which you can build docks, wharves, and ferry landings is limited. You will need to build enough warships to fend off the invasion by sea, but still leave enough room for docks so your city can keep up a profitable trade in pottery, papyrus, and bricks. To produce papyrus you must cross the river over to the reed fields. The available land is not suited for large, well-planned city blocks, so you have to be a bit more creative when laying out your residential and commercial areas.

    Before too long the Sea People, through their Libyan allies in Kyrene, will issue a series of threats, demanding expensive goods. Fulfilling these extortion demands only serves to delay the inevitable invasion. Regardless of how many demands you meet or refuse, the trade route to Kyrene will eventually shut down and some unwelcome guests will come knocking. If this isn't bad enough, there is also trouble at some of the outlying oases, and the penalties for not helping your fellow cities can be harsh. Fulfilling requests for food and goods can bring you worthy gifts and increase your standing with the Pharaoh if you have fallen into disfavor due to debt. You will want to export beer and papyrus, which will in part pay for your barley, wood and copper imports (when needed). Pick your trading partners based on need. And lastly, do not wait until the last minute to build transports to get your troops to the fight.

    Make sure to keep Seth happy; losing any warships or soldiers due to insufficient homage is the last thing you want. Also it is best to have some forts on each landmass you build on since you may not have time to send over reinforcements before the invaders wreck your town. The Sea Peoples' ships are tough; strategically placed archers along the shoreline can lend support to meleeing warships. After the Sea People have been repelled you'll have time to rebuild and improve your city in order to meet the required ratings.

    [ P R E V I O U S   |   N E X T ]

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