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(September 5th, 2000)
Caesar and Cleopatra (Maritis)
Culture: 10
Prosperity: 25
Kingdom: 35
Population: 1000
15 Rough Cottages
7 Survival Years
This is a "survival" mission in which you have a limited number of years to fulfill all the victory criteria (when time expires ensure that you have met or exceeded all requirements). To make matters interesting, three of the seven advertised years have already expired (48 months remain) when play commences - and an armed mob of angry Egyptians is pounding on your front door!
Not surprisingly, your initial concern will be driving off Ptolemy XIII's "rabble" with Caesar's finest. The Egyptian foe will march in from the north - the direction of Alexandria. Handled wisely, your three pre-built Roman legions should be able to withstand the multiple waves of attackers. However, if your military talents are not as great as Caesar's, you might want to consider building a Recruiter and a second Archer fort soon after the mission begins. If you can spare the debens, you should also construct an Academy so that the new levees can be properly trained. Expect a gift of weapons from Pelusium (Migdol) to help arm your legions.
After repelling the initial invasions you need to build a transport wharf along the limited coastline. Have at least one fort of troops at full strength, because Caesar and Cleopatra will soon request your troops' assistance in Alexandria. If you don't send troops or lose this battle, most of your trade routes will shut down, and the Egyptians will attack once more, making it nigh near impossible to win the scenario.
Maritis is a small town compared to the splendor of Alexandria you have most recently seen; you needn't spend too much time in beautifying this trivial fishing village. Early expansion of its food supply is important, however. Build more chickpea farms (you can forgo the irrigation due to the limited coastline space) and get your fishing boats going. You must watch your imports and exports closely. If you don't export enough papyrus, and/or if you import too much copper/weapons, your prosperity will suffer.
Perhaps worse enemies than the Egyptians are the fearsome asps, which lurk around the reed fields. Left alone, the asps will nip at your reed gatherers, cutting into the reed supply and strangling the production of papyrus. It might be wise to send some archers out for target practice against these troublesome ankle-biters.
Don't let your population climb much over 1000, or placing your citizens in jobs might become difficult. If necessary (and if you have the spare debens), you can build more temples, a palace and some tax collectors. A few gardens or a statue near the existing houses should be all that's needed to nudge them into rough cottages if you have enough food coming in. A stage with some jugglers will also do nicely in cheering up the besieged town.
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