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Mild Animated Violence
Cleopatra Campaign Walkthrough
(September 5th, 2000)

Campaign I: VALLEY OF THE KINGS
  • The First Tomb (Dier el Medina 1)
  • Death of Tutankhamun (Dier el Medina 2)
  • Tomb for a Pharaoh (Dier el Medina 3)
  • Campaign III: ANCIENT CONQUERERS
  • The Sea People Land (Pi-Yer)
  • Defense of Migdol (Migdol/Pelusium)
  • Rebirth of a Navy (Tanis)

  • Campaign II: RAMSES II
  • Sumur (Sumur)
  • The Battle of Qadesh (Qadesh)
  • Colossi of Abu Simbel (Abu Simbel)
  • Ramses in the Valley

  • Campaign IV: CLEOPATRA'S CAPITAL
  • Alexander the Great (Alexandria)
  • The Glory of Ptolemy (Ptolemy's Alexandria)
  • Caesar and Cleopatra (Maritis)
  • The Legacy of Cleopatra (Cleopatra's Alexandria)
  • The Battle of Actium (Actium)
  • The Legacy of Cleopatra (Cleopatra's Alexandria)
  • Culture: 80
  • Prosperity: 70
  • Kingdom: 80
  • Population: 10,000
  • Monuments: Caesareum and Mausoleum
  • 6 Palatial Estates

    x ** Your best military units of each type from Maritis will carry over. **
    This is your chance to build the finest city in all of Egypt, worthy of Pharaoh Cleopatra herself! It may initially seem like your debens are inexhaustible, but building enough farms and industry to support 10,000 people will tax your resources. This Alexandria map starts with a pre-built Palace (don't forget to add fire and architect coverage nearby) and thick city walls and towers. Despite the sprawling acres of verdant grassland you have to build on, it would be wise to select a site for the extravagantly large Caesareum early. If you are playing this mission in the campaign you'll also see the other monuments you constructed during the previous Alexandria missions, and troops will rejoin you if you build forts right away.

    You can produce mass quantities of grain with properly irrigated farmland, and other cities in the Mediterranean will buy your surplus harvest - but don't be too surprised if locusts devour your crops a few times... Fish provides a more varied diet for your upper class citizens, but you must import other food types for the required Palatial Estates and the Zoo to function. Game meat from Bahariya Oasis is a good choice.

    Dispatch your burial provisions as early as possible*, but take care to guard against tomb robbers. Besides marble, wood, sandstone and granite that must be imported for monumental projects, you will also need to import lots of pottery. Setting up an efficient port with storage yards close enough for the bazaar buyers to obtain pottery regularly is important. A sudden lack of ceramics can cause a large section of housing to devolve, bringing chaos, ruin and a mass exodus. The cost of pottery can be somewhat offset by exporting surplus beer. Once the trade route to Meidum opens you can import flax and then export linen, as there are several buyers for this fine cloth. Heliopolis can supply the granite needed to finish the Caesareum. Keep in mind that the Caesareum is a large project and that mason will need continue to work on the monument after every 2 cartloads of materials.

    Be prepared for a "social visit" by Roman warships if you ignore any request by Rome for luxury goods (wanting you to give to Caesar what he thinks is his!). It is probably wise to build a small jewelry industry to keep some luxury goods on hand. Your other neighbors are generous, but you'll find that accepting "free" gifts usually results in more requests to fulfill. Throwing frequent festivals will keep your citizens happy and probably bring benefits to your industry and housing as well.

    This is the longest scenario in Cleopatra, but gives you freedom to tweak and beautify a grand and luxurious city to your heart's content.

    * Burial Provisions
    Whenever a scenario contains more than one monument (including monuments carried over from previous missions) and requires burial provisions it is recommended that you dispatch burial provisions as soon as possible, even so far as to dispatch them before the construction of the monument has begun. The accumulated burial goods will be automatically brought to the appropriate monument. This will prevent any mix-up in regards to the monuments status of completion.

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