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Mild Animated Violence
Pharaoh Campaign Walkthrough
(December 20th, 1999)
1 Nubt (Naqada)
2 Thinis
3 Perwadjyt (Buto)
4 Nekhen (Hierakonpolis)
5 Men-nefer (Memphis)
6 Timna
7 Bedhet (Apollinopolis)
8 Abedju (Abydos)
9 Selima Oasis
10 Abu (Elephantine)
11 Saqqara
12 Serabit Khadim
13 Meidum
14 Buhen
15 South Dahshur
16 North Dahshur
17 Iunet (Dendera)
18 On (Heliopolis)
19 Rostja (Giza)
20 Bahariya Oasis
21 Djedu (Abusir)
22 Dunqul Oasis
23 Dakhla Oasis
24 Thinis
25 Waset (Thebes)
26 Kebet (Coptos)
27 Menat Khufu (Beni Hasan)
28 Itjtawy
29 Iken (Mirgissa)
30 Sawu (Mersa Gawasis)
31 Heh (Semna)
32 Bubastis
33 Khmun (Hermopolis)
34 Sauty (Lykopolis)
35 Byblos
36 Baki (Kuban)
37 Rowarty (Avaris)
38 Hetepsensusret (Kahun)

Nubt (Naqada)
Population: 300
6 Meager Shanties


Nubt is the first mission in Pharaoh and is intended to introduce new players to a few simple concepts: housing creation and evolution, food procurement and distribution, and the use of Wells, Water Supplies, and Firehouses to supply basic city services. The tutorial panels that appear during this mission contain valuable information regarding these services and should be read carefully by new players.

As a Pharaoh player, you will inevitably develop a favorite method of arranging housing and services. The Nubt scenario gives you an opportunity to see how different arrangements can work to your advantage or disadvantage. Following are a few important concepts to keep in mind:Pharaoh

    Housing must be within two spaces of a road. Any unoccupied housing lots that are more than two spaces from a road will disappear, and a banner message will appear to inform you that some housing is too far from a road. Build enough housing to attract 150 immigrants, and hunting will become available.

    The walker that appears when you place any building requiring employment is wearing a white hat. In order for the building to gain employment, that walker must pass by an occupied house. Keep this in mind when building Hunting Lodges, Granaries, Bazaars, Water Supplies, and Firehouses. Try to prevent the employment walkers from wandering down long empty roads by deleting sections of road that lead away from populated areas.

    Six Meager Shanties are required to win this mission. In order for a Hut to become a Meager Shanty, it requires access to water, food, and shouldn't be near undesirable buildings like Granaries or Hunting Lodges. Crude Huts have a negative effect on other housing. Deleting them will sometimes help other houses evolve more quickly. Right-click on any house to see what it needs to evolve.

    If a fire breaks out, be sure to place a few Firehouses so that your whole village doesn't burn!


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