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Mild Animated Violence
Pharaoh Campaign Walkthrough
(December 20th, 1999)
1 Nubt (Naqada)
2 Thinis
3 Perwadjyt (Buto)
4 Nekhen (Hierakonpolis)
5 Men-nefer (Memphis)
6 Timna
7 Bedhet (Apollinopolis)
8 Abedju (Abydos)
9 Selima Oasis
10 Abu (Elephantine)
11 Saqqara
12 Serabit Khadim
13 Meidum
14 Buhen
15 South Dahshur
16 North Dahshur
17 Iunet (Dendera)
18 On (Heliopolis)
19 Rostja (Giza)
20 Bahariya Oasis
21 Djedu (Abusir)
22 Dunqul Oasis
23 Dakhla Oasis
24 Thinis
25 Waset (Thebes)
26 Kebet (Coptos)
27 Menat Khufu (Beni Hasan)
28 Itjtawy
29 Iken (Mirgissa)
30 Sawu (Mersa Gawasis)
31 Heh (Semna)
32 Bubastis
33 Khmun (Hermopolis)
34 Sauty (Lykopolis)
35 Byblos
36 Baki (Kuban)
37 Rowarty (Avaris)
38 Hetepsensusret (Kahun)

Thinis
Population: 500
Culture: 10
10 Ordinary Cottages


To reduce the time it takes to convert gold to debens, try to keep your palace close to your Gold Mines. It may be necessary to clear some trees to make room for the buildings you need. Move your mouse over the Palace to get information on your city. When your city has unemployment, you know that there is a pool of workers available to staff new structures.

Remember that mines are particularly susceptible to collapse, so make sure you keep an Architect's Post close by to monitor them.

After gold mining is up and running, you'll be introduced to an Egyptian goddess, Bast. She can help keep your people happy, healthy, and well fed. Build some Temples and Shrines for Bast, or risk her anger.Pharaoh

After you build enough Temples and Shrines to appease Bast, entertainment will be introduced. Juggler's Booths must be built on a crossroads or 'T' intersection, as must other entertainment venues. Become familiar with how entertainment venues work as soon as you can. It will help your city design greatly if you plan for entertainment venue locations when laying out the beginnings of your cities. Juggler's Booths won't work well without trained jugglers, so be sure to build Juggler's Schools, too.

The culture rating will be achieved when you provide your people with plenty of entertainment. Don't forget the housing requirement! To evolve housing into Ordinary Cottages, keep undesirable elements (like Granaries) away from housing, and be sure to provide access to a Water Supply, food, a Temple and entertainment.


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