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Mild Animated Violence
Pharaoh Campaign Walkthrough
(December 20th, 1999)
1 Nubt (Naqada)
2 Thinis
3 Perwadjyt (Buto)
4 Nekhen (Hierakonpolis)
5 Men-nefer (Memphis)
6 Timna
7 Bedhet (Apollinopolis)
8 Abedju (Abydos)
9 Selima Oasis
10 Abu (Elephantine)
11 Saqqara
12 Serabit Khadim
13 Meidum
14 Buhen
15 South Dahshur
16 North Dahshur
17 Iunet (Dendera)
18 On (Heliopolis)
19 Rostja (Giza)
20 Bahariya Oasis
21 Djedu (Abusir)
22 Dunqul Oasis
23 Dakhla Oasis
24 Thinis
25 Waset (Thebes)
26 Kebet (Coptos)
27 Menat Khufu (Beni Hasan)
28 Itjtawy
29 Iken (Mirgissa)
30 Sawu (Mersa Gawasis)
31 Heh (Semna)
32 Bubastis
33 Khmun (Hermopolis)
34 Sauty (Lykopolis)
35 Byblos
36 Baki (Kuban)
37 Rowarty (Avaris)
38 Hetepsensusret (Kahun)

Dunqul Oasis
Population: 3500
Kingdom: 80
Prosperity: 20
Culture: 20
Monuments: 1 small Obelisk


Pharaoh The land is broken up by mountains and forests, which leaves precious little room for Water Supplies to support your population. Plan carefully, especially when it comes to clearing trees. You'll need to do a lot of mining, manufacturing, and wood cutting to earn money.

There's a strong possibility you will go into debt in the beginning of the mission. As long as you have a steady supply of exports to sell, you'll be able to get back on the plus side. Just don't take too long getting back in the black. Prolonged debt will decimate your Kingdom Rating. When your Kingdom Rating hits zero, there's very little you can do to prevent Pharaoh from sending troops to level your city.

Things get off to a rocky start, to say the least. Trade routes close, armies invade, and requests for goods are made that you can't possibly meet. But don't worry, you'll find ways to export wood and jewelry to keep your funds growing.

Invasions will begin within the first few years of the mission, so start building your armies early. Growing threats from invaders will require you to expand your defenses.

Occasionally you may be asked to fork over weapons, game meat, and granite.


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