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(December 20th, 1999)
Byblos
Population: 6000
Kingdom: 75
Prosperity: 40
Culture: 60
Monuments: 1 large Obelisk, 2 small Obelisks
Don't let the large amount of starting debens lull you into a false sense of security. Defending Byblos properly is expensive, and your trade opportunities are initially quite limited. Spend wisely!
Begin by building up in the southwestern corner within the walled-in area to take advantage of the grassy area (for water access). Also, build up around the already developed area just south of the walled area along the coast.
Concentrate on the necessities first: food, income, and defenses:
· Food. Fishing wharves will be the only source of food you will need in Byblos. Place enough to supply a small city, but be sure to leave enough room for Warship Wharves for later on.
· Income. Your best and easiest source of income will be gold mining. Place a healthy number of Gold Mines on the western side of the ore-bearing rocks. Leave some room for Copper Mines (two or three should suffice) for weapons for infantry (you'll need them).
· Defenses. Place Towers at the northernmost corner of the Walls and, eventually, near the mines and trees. You will be attacked at these two locations first. Also, prepare to have at least three warships to ward off enemy transport ships. Tip: NEVER allow transport ships to unload. Take them out first and fast! Start first with an Archer Fort. Because they do not require any supplies (e.g., weapons or chariots), you can quickly field a full company for initial defense. Build either a Chariot or Infantry Fort to support the archers' efforts. Be sure to build the industries and procure the raw materials you need to equip charioteers and infantrymen. You might also want to place your initial Forts just to the north of the northern Walls.
You have three Obelisks to erect, so open up the trade route to Abu and begin importing granite as soon as you can. Building three Obelisks can be time consuming, so the sooner you start the better off you'll be.
As the game progresses you should find that the southern Walls do not really provide any sort of defensive function, so feel free to tear them down to make room for expanding your city (start with southwestern Wall).
You will only need a couple of Forts at the beginning of the mission for city defense, but it won't be long before you start receiving requests for military aid from neighboring cities. Keep in mind that all six Forts will most likely become a necessity to cover both domestic and distant battles. Build two of each type of Fort.
When you find your space is becoming limited within the Walls of your city and just south of them, you might want to consider expanding in a northwest direction towards the river. This is a relatively safe area to expand into. The six forts, along with the city's Towers, should provide the city with all the protection it needs. Consider tearing down any unneeded Walls to encourage city growth and development.
Requests to be ready for: wood, fish, chariots and troops.
Rewards for fulfilling requests:
· Trade route to Rowarty opens (Sells: pomegranates, pottery, flax, bricks, beer, papyrus. Buys: gems, sandstone, copper). You will now be able to sell copper to supplement your income rather nicely. In fact, copper exports can be so lucrative that you might want to replace some of your Gold Mines.
· Trade route to Heh opens (Sells: chickpeas, luxury goods, gems. Buys: weapons, beer, wood, copper, pottery, linen, papyrus).
You should now import flax from Rowarty so you can produce linen to sell to Heh, along with surplus weapons and copper.
With the ability to trade with both Rowarty and Heh, your financial problems should quickly fade away which, in turn, should expedite closing in on your kingdom, prosperity, culture, and population goals.
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