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Mild Animated Violence
Pharaoh Campaign Walkthrough
(December 20th, 1999)
1 Nubt (Naqada)
2 Thinis
3 Perwadjyt (Buto)
4 Nekhen (Hierakonpolis)
5 Men-nefer (Memphis)
6 Timna
7 Bedhet (Apollinopolis)
8 Abedju (Abydos)
9 Selima Oasis
10 Abu (Elephantine)
11 Saqqara
12 Serabit Khadim
13 Meidum
14 Buhen
15 South Dahshur
16 North Dahshur
17 Iunet (Dendera)
18 On (Heliopolis)
19 Rostja (Giza)
20 Bahariya Oasis
21 Djedu (Abusir)
22 Dunqul Oasis
23 Dakhla Oasis
24 Thinis
25 Waset (Thebes)
26 Kebet (Coptos)
27 Menat Khufu (Beni Hasan)
28 Itjtawy
29 Iken (Mirgissa)
30 Sawu (Mersa Gawasis)
31 Heh (Semna)
32 Bubastis
33 Khmun (Hermopolis)
34 Sauty (Lykopolis)
35 Byblos
36 Baki (Kuban)
37 Rowarty (Avaris)
38 Hetepsensusret (Kahun)

Rowarty (Avaris)
Population: 7000
Kingdom: 80
Prosperity: 50
Culture: 65
Monuments: Mausoleum, medium Brick-core Pyramid, small Brick-core Pyramid


There is no shortage of invasions in this scenario. The fierce Sea People dominate the waters with their powerful ships. Expect them to start paying you visits within the first few years. You'll have to build the maximum number of warships you're allowed. And even then, you'll often be outnumbered.

Try using one of your ships to lure the enemy warships away from their transport ships, then have the rest of your ships move in for the kill. If you can't sink their transport ships, make sure you have plenty of troops to greet them when they land.

You'll have to expand your city on more than one body of land in the play area. If the Sea People land on an island while your troops are on another, you're in trouble. By the time you transport your troops to stop them, it might too late. You might not even be able to move troops at all if enemy ships have sunk your transport ships! So, it's a good idea to place Forts on each island you're using.

Pharaoh Elsewhere in the kingdom battles are raging, and you'll need to dispatch troops often. If your armies are victorious, they will help make new trade routes available. These routes are crucial for goods such as copper and a second type of luxury good (required to support the Stately Manors you need to win). You'll have to send troops on several occasions to keep these routes open.

Aside from shipbuilding, there's not much call for wood, so you can clear most of the forests to make room for your city. Papyrus, beer and linen will be your main sources of income. Multiple Docks will keep the flow of trade ships smooth.

Land management is a key issue in this mission. The islands don't offer a lot of room. Keep most structures inland, as the waterfront property should be reserved for the Wharves, Docks, and ferries crucial to this scenario. On top of that, you have to set aside room for your monuments.

The large central body of land offers the best place to build the majority of your city. You can expand to the land to the West if necessary. Even though the terrain is irregular and broken up, prefabricated city blocks can still be used effectively. Try to avoid building near the hippos. They are prone to rampages that kill your city walkers, disrupting city services.


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