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Mild Animated Violence
Pharaoh Campaign Walkthrough
(December 20th, 1999)
1 Nubt (Naqada)
2 Thinis
3 Perwadjyt (Buto)
4 Nekhen (Hierakonpolis)
5 Men-nefer (Memphis)
6 Timna
7 Bedhet (Apollinopolis)
8 Abedju (Abydos)
9 Selima Oasis
10 Abu (Elephantine)
11 Saqqara
12 Serabit Khadim
13 Meidum
14 Buhen
15 South Dahshur
16 North Dahshur
17 Iunet (Dendera)
18 On (Heliopolis)
19 Rostja (Giza)
20 Bahariya Oasis
21 Djedu (Abusir)
22 Dunqul Oasis
23 Dakhla Oasis
24 Thinis
25 Waset (Thebes)
26 Kebet (Coptos)
27 Menat Khufu (Beni Hasan)
28 Itjtawy
29 Iken (Mirgissa)
30 Sawu (Mersa Gawasis)
31 Heh (Semna)
32 Bubastis
33 Khmun (Hermopolis)
34 Sauty (Lykopolis)
35 Byblos
36 Baki (Kuban)
37 Rowarty (Avaris)
38 Hetepsensusret (Kahun)

Abedju (Abydos)
Population: 2500
Kingdom: 60
Prosperity: 25
Culture: 25
Monuments: 2 small Mastabas, 1 medium Mastaba


The best place to begin building your city here is on the eastern bank, so that you have access to the larger section of flood plain. Don't worry too much about the flood plain at first, though, as it will not provide a source of food. Rather, build a Shipwright and some Fishing Wharves, and enjoy your first foray into Egyptian fishing!

Income in Abedju comes mainly from exportation of beer and linen. Many of the important trade routes here are water routes. Trade by water is simple and requires nothing more than a Storage Yard to accept goods and a Dock with employees. Otherwise, settings in the Overseer of Commerce are the same for both land and water routes. If you do start your city on the eastern bank, be aware that both Ferry Landings in a pair will need employee access in order for caravans to travel across.

Papyrus exporting is another source of profit in Abedju. Notice that a bridge can be built across the small lake on the eastern side near the flood plain. Reed gatherers will cross the flood plain during farming months if you build a road for them. During the flood, though, they will need to go the long way to access the marsh.

Since river trade is brokered through a Dock, and the Dock sends out deliverymen to deliver and fetch goods being traded, it is wise to arrange your city in a manner that minimizes the distance that these deliverymen have to travel. Otherwise, a bottleneck can form at the Dock. It is also possible to build multiple Docks.

Pharaoh Concepts introduced in Abedju also include Warship and Transport Wharves. Just like Fishing Wharves, these are placed along the river and are provided with ships from the Shipwright. However, unlike fishing boats, warships and transport ships cannot be built until the Shipwright has a supply of wood. Open a trade route with Byblos (located in the far northeast of the World Map) to import wood. Be careful! Wood is expensive and you do not need an abundance of it.

The final new concept introduced here brick making. There are three Mastabas to build in Abedju, so begin making bricks as soon as possible. To make bricks, import clay and straw. The Storage Yard's deliveryman will deliver the raw materials to a Brickworks. To make 100 bricks you will need 100 bags of clay and 25 bundles of straw. When production is complete, bricks will be delivered to Storage Yards. Ready-made bricks can also be imported. As the scenario progresses, fulfilling requests for beer will bring gifts of bricks, which is helpful with so many Mastabas to build.

As for the Mastabas, it is best to only build one at a time. Build several Bricklayers' Guilds, though, to expedite construction. Once the Mastabas are complete, you will need a population of 2,500, a culture rating of 25, a prosperity rating of 25, and a kingdom rating of 60 in order to move on to the next scenario.

Congratulations on bringing your people out of the Archaic Period.


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