(December 20th, 1999)
Monuments: 2 large Obelisks, 4 Palatial Estates
Immigrants will enter the city on the road shown when the scenario is first started, at the southern edge of the play area. The first few years here will be quiet, so use them to fill up your treasury through wood exports.
To provide all of the services needed to develop four Palatial Estates you will need a medium-sized city. Most likely, this will require you to expand your city across the river. Useful coastline is not abundant and should be used in the most efficient manner possible. Do not forget to build a transport ship or two for dispatching troops to distant battles.
Palatial Estates are difficult to develop, but definitely not impossible. The good news is that building four of them is almost as easy as building one of them. It's the first one that's the hardest, though. Remember one very important key to developing prosperous neighborhoods: nice housing takes up more space than lesser housing. Surround housing that you are pampering with Gardens, which raise the desirability of the area. Houses will expand onto Gardens, but they cannot expand over Statues. If a house is trying to evolve and claims to not have enough room, try deleting the houses, roads, and/or other buildings that are cramping it. You really have to cater to nice housing. If you ignore it for more than a few minutes, it will likely devolve. Use the overlays to make sure that all necessary services are being provided.
The other challenge in Bubastis is to provide enough services to your citizens to achieve a Prosperity Rating of 85. Check the Overseer of Ratings frequently to find out what is needed to further raise your city's ratings, and then use the overlays to discover which parts of your city may be missing vital services.
Remember, you have to build 2 large Obelisks, too.
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