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Mild Animated Violence
Pharaoh Campaign Walkthrough
(December 20th, 1999)
1 Nubt (Naqada)
2 Thinis
3 Perwadjyt (Buto)
4 Nekhen (Hierakonpolis)
5 Men-nefer (Memphis)
6 Timna
7 Bedhet (Apollinopolis)
8 Abedju (Abydos)
9 Selima Oasis
10 Abu (Elephantine)
11 Saqqara
12 Serabit Khadim
13 Meidum
14 Buhen
15 South Dahshur
16 North Dahshur
17 Iunet (Dendera)
18 On (Heliopolis)
19 Rostja (Giza)
20 Bahariya Oasis
21 Djedu (Abusir)
22 Dunqul Oasis
23 Dakhla Oasis
24 Thinis
25 Waset (Thebes)
26 Kebet (Coptos)
27 Menat Khufu (Beni Hasan)
28 Itjtawy
29 Iken (Mirgissa)
30 Sawu (Mersa Gawasis)
31 Heh (Semna)
32 Bubastis
33 Khmun (Hermopolis)
34 Sauty (Lykopolis)
35 Byblos
36 Baki (Kuban)
37 Rowarty (Avaris)
38 Hetepsensusret (Kahun)

Sauty (Lykopolis)
Population: 6500
Kingdom: 60
Prosperity: 75
Culture: 70
Monuments: 3 medium Brick-core Pyramids


There are two things to be aware of in this mission. The first is that there is no rescue gift if you run out of cash. Set up exports immediately and then tend to other matters. It is absolutely crucial that you establish a source of sustainable income before you begin to expand. Pharaoh

Secondly, the three Pyramids take up a lot of room. Planning for their placement from the beginning is important, or you may discover that you have not left enough room for them. It looks nice if one is on the landmass that becomes an island during the flood. If you choose to place one here, access the island by ferry from the northern bank of the river to avoid isolating part of your city during flood months.

Be prepared for some requests for food. The abundance of flood plain in Sauty makes meeting these requests simple, if you are adequately prepared.

Like many of the scenarios with monuments, plan on shifting the focus of your economy after the Pyramids are constructed. Achieving high levels of prosperity and culture is much less of a burden when monument-related industry is eliminated.

Don't forget to watch out for the crocodiles!


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