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Mild Animated Violence
Pharaoh Campaign Walkthrough
(December 20th, 1999)
1 Nubt (Naqada)
2 Thinis
3 Perwadjyt (Buto)
4 Nekhen (Hierakonpolis)
5 Men-nefer (Memphis)
6 Timna
7 Bedhet (Apollinopolis)
8 Abedju (Abydos)
9 Selima Oasis
10 Abu (Elephantine)
11 Saqqara
12 Serabit Khadim
13 Meidum
14 Buhen
15 South Dahshur
16 North Dahshur
17 Iunet (Dendera)
18 On (Heliopolis)
19 Rostja (Giza)
20 Bahariya Oasis
21 Djedu (Abusir)
22 Dunqul Oasis
23 Dakhla Oasis
24 Thinis
25 Waset (Thebes)
26 Kebet (Coptos)
27 Menat Khufu (Beni Hasan)
28 Itjtawy
29 Iken (Mirgissa)
30 Sawu (Mersa Gawasis)
31 Heh (Semna)
32 Bubastis
33 Khmun (Hermopolis)
34 Sauty (Lykopolis)
35 Byblos
36 Baki (Kuban)
37 Rowarty (Avaris)
38 Hetepsensusret (Kahun)

Saqqara
Population: 3500
Kingdom: 50
Prosperity: 15
Monuments: 1 medium Stepped Pyramid


There are two sources of food in Saqqara: ostrich meat (tastes like chicken!) and pomegranates (yummy!). Whereas it may serve you best to provide your people with game meat at first, you'll soon want to foray into the world of meadow farming and give your people pomegranates to eat. Meadow farming is simple. For an in-depth explanation, read the "Innovations" tutorial panel.

Build Gold Mines in the north part of the play area for income. There is ample room for them, so money should not be a problem. Beware of the hyenas, though, as they may attack your Gold Mine deliverymen. There is a dearth of raw materials in this area, so use the money earned from gold mining to import raw materials, and then produce your own finished goods.

By the way, you also get to build your first Pyramid in Saqqara! We know: it's not quite as exciting as meadow farming. Since the base of the Pyramid has to be cleared in the same manner that the base of a Mastaba has to be cleared, place the Pyramid and build a Work Camp as soon as your initial town is established. You can expand your city as the workers clear the base.

The large amount of industry required for monument construction tends to put a drag on prosperity. One good way to handle this is to ignore prosperity and culture requirements until monument construction is complete. At that point, monument-specific industries can be destroyed, yielding employees which can be shifted to entertainment and education. Each Pharaoh player will develop her own way to best handle this dichotomy, so this is only offered as a suggestion.

Pharaoh Pyramids differ from Mastabas in one important way - they require the services of carpenters and stonemasons. To produce a carpenter, a Carpenters' Guild needs a supply of wood, which in this mission has to be imported. Stonemasons function in the same manner as bricklayers, so you shouldn't have a problem with them. For each pair of stonemasons on the Pyramid, one team of laborers from the Work Camp can haul blocks to the pyramid. Therefore, to speed up construction, build multiple Stonemasons' Guilds. One final suggestion regarding Pyramid construction is that it is helpful to build up a large supply of stone in storage while laborers are working on the base.

Other than the monument requirement, the most difficult of the win conditions for Saqqara is the population requirement of 3,500. Reaching this should be a cinch. If you find that you have met all of the requirements and still haven't won, visit the Overseer of Monuments to make sure that you have dispatched all of the necessary burial provisions.

At some point during the mission, the people of Selima Oasis might offer you a gift of pomegranates. By all means, accept this gift, even if your city is already choking on pomegranates! Refusing their gift will anger the Selimans, with potentially disastrous consequences for your city's trade options.


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