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(December 20th, 1999)
Selima Oasis
Population: 3000
Kingdom: 55
Prosperity: 20
Culture: 20
At the Selima Oasis, your city's economy will need to rely heavily on the export of wood, especially in the beginning. Take great care in clearing any woodland to make way for new structures. Once cleared, trees won't grow back, and you don't want to destroy your only natural resource!
Consider building your city in a loop around the forest. This leaves the corners of the area free - perfect spots to place Forts!
Once you've got the workforce and some capital, you can expand your exports by making papyrus and beer, which are two very good sources of income.
Be sure to avoid building on ostrich spawning grounds. No more spawning grounds equals no more ostriches, which equals no more food, which equals no more city! You can only stretch ostrich meat so far and may need to supplement your people's diets with imported food.
Some of the neighboring cities (like Behdet) are key trade partners, so it's important to defend them if they're in trouble. You'll also have to watch your own city's borders. It's a good idea to import copper for weapons. Archers come in handy, but if an enemy gets too close, you'll need infantry for close combat.
You must import luxury goods from Kerma to satisfy Pharaoh's requests. Sometimes you will have to dispatch troops to Kerma to keep the trade route open. If you happen to miss a request because the trade route is closed, be patient. You should soon have the opportunity to reopen trade with Kerma.
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