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Mild Animated Violence
Pharaoh Campaign Walkthrough
(December 20th, 1999)
1 Nubt (Naqada)
2 Thinis
3 Perwadjyt (Buto)
4 Nekhen (Hierakonpolis)
5 Men-nefer (Memphis)
6 Timna
7 Bedhet (Apollinopolis)
8 Abedju (Abydos)
9 Selima Oasis
10 Abu (Elephantine)
11 Saqqara
12 Serabit Khadim
13 Meidum
14 Buhen
15 South Dahshur
16 North Dahshur
17 Iunet (Dendera)
18 On (Heliopolis)
19 Rostja (Giza)
20 Bahariya Oasis
21 Djedu (Abusir)
22 Dunqul Oasis
23 Dakhla Oasis
24 Thinis
25 Waset (Thebes)
26 Kebet (Coptos)
27 Menat Khufu (Beni Hasan)
28 Itjtawy
29 Iken (Mirgissa)
30 Sawu (Mersa Gawasis)
31 Heh (Semna)
32 Bubastis
33 Khmun (Hermopolis)
34 Sauty (Lykopolis)
35 Byblos
36 Baki (Kuban)
37 Rowarty (Avaris)
38 Hetepsensusret (Kahun)

Meidum
Population: 3000
Kingdom: 40
Prosperity: 25
Culture: 25
Monuments: Stepped Pyramid Complex, small Stepped Pyramid


The Meidum scenario offers quite a challenge for the up-and-coming pyramid builder. The Stepped Pyramid Complex you construct here is huge, and offers a glimpse at what is to come in later scenarios. Luckily, though, you are supplied with everything needed to complete the Pyramid Complex.

The best way to approach Meidum is to establish some sources of income from the beginning. Both wood and papyrus are lucrative exports and are easily accessible. It will be necessary to use resources on the eastern bank of the Nile to develop your city. Most notably, all of the flood plain is accessible from the eastern bank.

There are several spots where river crossings are possible. At the northern end of the river, there is a possible crossing near the hippo-populated marshland. This crossing is useful, but off of the beaten path. It is better to establish the first crossing point on the landmass that becomes the southernmost island when the floodwaters are in. This spot provides access to both flood plain and trees.

Pharaoh Consider placing the Stepped Pyramid Complex as soon as possible. Not only can the laborers work on the base during the flood, but city layout is also dependent upon its location. Generally speaking, it is best to have Pyramid Complexes near the southern edge of the play area. The causeway (which extends to the water) blocks passage, and will dissect the city if the Pyramid is in the middle of the play area. Furthermore, the longer the causeway, the further walkers have to go to get around it. If the complex is placed near the southern edge of the play area, then the entire city can be built to the north of it. Just make certain that the immigrant entrance and exit points are not being blocked.

Also note that the causeway's length is limited, so be sure to place the Pyramid Complex close enough to the water.

Note that there is some meadow near the rocky areas on the western part of the play area. It is a good idea to build a few meadow farms there to provide food for your quarrying community. You will need a large set of quarries to provide all of the stone needed for the Pyramid Complex.

Do not be surprised if the Libyan army assaults your city! They may attempt a sneak attack from the east, so be prepared to defend the eastern bank of the river.

Finally, don't forget the small Stepped Pyramid!


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