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(December 20th, 1999)
Thinis
Population: 4500
Kingdom: 90
Prosperity: 35
Culture: 25
10 Common Residences
This is arguably the hardest mission in the game. You'll want to save your progress often. Consider pausing or slowing down the game to get past critical moments when a lot is happening, like during combat.
There's a small, fortified settlement when you start, but remember that troops can move through dunes, so you're city is not as safe as it might seem.
You are stuck between two warring factions who struggle for supremacy of Egypt: the rulers of Henen-nesw and the rulers of Waset. You will be asked to take sides. Thinis is being rebuilt by the rulers of Waset, which makes them the "good guys". Don't accept gifts (however tempting) when Henen-nesw tries to bribe you, and don't give in to their extortion demands.
Be scrupulously true to your Waset allies, or you will set off a series of events that will send army after army to destroy your city. Your choices may not make you popular, but it's easier to rebuild your Kingdom Rating than it is to rebuild your city after it's been sacked! This is a heavy combat mission, so regardless of your choices, you'll still need soldiers.
Lots of soldiers.
Multiple invasions will occur, and sometimes they'll overlap, so you'll be fighting two enemies at once! One way to reduce your losses is to use your warships to take out enemy transport ships before they land their troops.
You might have to go into debt for a while, but as long as you can set up Gold Mines in a timely fashion, you shouldn't have any lasting problems. Mining gold should be one of your first priorities. You'll need it to pay for the copper you'll need to import. Don't overlook beer, though. Exports of that can be just as lucrative.
Take advantage of the road system. With a little adjustment and carefully placed housing and roadblocks, you'll be in a position to harvest every resource the city has to offer.
You start out with high unemployment, so no one wants to come to your city. Try clearing some of the housing (like the housing outside the Fort) until there's no unemployment, then you can start building new housing to attract workers to the areas you want to develop.
Requests aren't made often, but when they are, look out. You may have to come up with a heap of pottery - or worse - dispatch troops during a mission where every soldier counts.
If you can make it through the first 15 years or so, the invasions should taper off, and you can concentrate on meeting the winning requirements. The most difficult of these will be your Kingdom Rating, which will most likely be at rock bottom. Don't forget to dispatch a gift or two (at most) every year to Pharaoh and hold lots of festivals to Ra.
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